![]() However, one could easily argue the amazing effects of a fully-upgraded Charge Vigor. Shock Jockey is useful for slowing down Motorized Patriots and Undertow is useful for tossing enemies off the ship, especially the two infantry wielding RPGs ( Beasts) that show up on the catwalks of the ship. The two most useful Vigors during this objective are Shock Jockey and Undertow. ![]() If you still want to take out all the infantry despite their impotence I recommend using Undertow (especially in tandem with the boot Gear Overkill and RPGs or Volleyguns) to bring in the Beasts and Patriots and Devil's Kiss traps on the platform directly in front of the core to kill the small fry. This strategy is a practically foolproof approach that makes it significantly easier than any other on any difficulty. Another strategy is setting up the Return to Sender traps and then using the skyline to reach the Sniper's nest and just take out the gunships from there and destroy the zepellins as they come up. Stay around the ship's core so they'll consistently focus on shooting the core without any result. Set two or three Return to Sender traps on the front of the ship's core and they will take in all incoming fire, except for the gunship cannons, so focus on those but don't worry too much because they can't do a lot of damage or take a lot. Don't bother wasting the Songbird on these. Take out the cannon on the bottom, and they will fly away.
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